Some rooms and corridors have a feature or useful finds - an inanimate object that may have some use or require further investigation. Larger features can have space expanded around the feature if found in a corridor. Roll d20: Font. Somebody can test the water if they wish. d6 1: poison make save 2: disgusting tasting 3-4: plain water 5: holy water 6: healing water d4 hps (can take 2d4 x doses) Statue. Comes to life on d6 roll of 1 if roll is 6 it has d100 gold which can be removed ( 1 in 10 chance for encounter if stripping statue of gold ) Magic Symbol. Any magic user entering can restore HPs and remember used spells. Magic Portal. see below Creature’s nest Well. if you have rope can be explored - roll d10 on a 9 you find one LOOT. on a 10 there is a secret door to lower level. On a 1 there is a TRAP. Armoury. Passage widens for racks of weapons. Roll 2d4 times on this list 1: Shield, 2: short sword, 3:two handed sword 4:Bow and 20 arrows/bolts 5:short bo...