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Solo D&D System using OSE rules

This blog site is a system for playing simple solo  D&D style dungeon crawl adventures. It can be played completely solo or as 'on the fly' un-preprepared adventure by a referee and one or more players. Start above  by clicking on the   INTRO  at the top of this page.

Lucky Find

Lucky Find - roll d20 Some rooms and corridors have lucky finds which may help the party somehow.. Healing potions or scrolls in a emergency first aid box. D4 amount. ( each heals d6+1/ d10+2 / 2d6+3 ) Blessed wishes ( re-roll up to 3 outcomes on any table or number of enemies encountered )  Ladder up to exit or down to next level - your choice Key to open next locked impassable locked door or chest. ‘Lost Ring’ - roll one magic ring. Found by one random PC. OSE Tome p250 Magical password. - can unlock one magically locked item or impassable door/chest etc Soul in a bottle - one PC who has died in this dungeon can be resurrected into his/her body. If no-one has died then this is a full HP regeneration potion Magic item ( - check OSE Tome for generator table on p232 ) Treasure map - secret location of another dungeon d100 miles from here. Map of this dungeon level . Roll out whole level but no room descriptions or contents details just the physical rooms an...

Features and Finds

Some rooms and corridors have a feature or useful finds - an inanimate object that may have some use or require further investigation. Larger features can have space expanded around the feature if found in a corridor. Roll d20: Font. Somebody can test the water if they wish. d6 1: poison make save 2: disgusting tasting 3-4: plain water 5: holy water 6: healing water d4 hps (can take 2d4 x doses) Statue. Comes to life on d6 roll of 1 if roll is 6 it has d100 gold which can be removed ( 1 in 10 chance for encounter if stripping statue of gold ) Magic Symbol. Any magic user entering can restore HPs and remember used spells. Magic Portal. see below Creature’s nest Well. if you have rope can be explored - roll d10  on a 9 you find one LOOT. on a 10 there is a secret door to lower level. On a 1 there is a TRAP. Armoury.  Passage widens for racks of weapons. Roll 2d4 times on this list   1: Shield, 2: short sword, 3:two handed sword 4:Bow and 20 arrows/bolts 5:short bo...